![]() ![]() Similarly, console players have come to expect to use one button to both attack and interact with the world based on context-an expectation so ingrained in today’s console action-RPGs that the team felt it was critical to follow suit.ĭuring the game’s public tests, the team found that even longtime Diablo II PC players enjoyed (and in many cases, preferred) this new way to play-evidence that the Diablo II spirit was still alive and well. “But with the controller, you are the character, and have direct control-a fundamentally different way to play from the original, but one console players are a lot more used to.” “With a mouse, you’re essentially telling the character what to do-you click somewhere, and they walk there by themselves,” says Fergusson. The controller also made for a whole new way for players to command their characters. Other enhancements to the game such as an expanded and shared “stash” that makes it easier to share gear between characters proved to reduce the pressure players felt to hang on to (and potentially find a place for) every piece of gear they come by. This led to changes such as the option for players to automatically pick up gold rather than having to click each individual pile, and adding shortcuts to make it easier to compare, equip, and sell different pieces of gear.
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